If there’s room for growth, it’s the overall feedback loop, particularly with medium-ranged weapons and melee, which feel and sound a little weightless. These abilities may include elemental attacks, telekinesis, and more in WITCHFIRE video game.įirearms combine seamlessly with the forbidden magics burning off crafted relics and rings, and a small armament of deployable light and heavy elemental spells bound to snappy cooldowns. The heft of the hand cannon and bolt-action rifle is evident Players will have access to a range of magical abilities and spells, adding depth to the combat system. ![]() ![]() Content is limited in early access, opening space for combat to shine. Less is the need for twitchy movement or resource management, greater the focus on quick, careful shot placement and hasty positioning as your field of vision becomes overwrought with projectiles and pulsating lights. Witchfire was always positioned as a skill-based shooter, and it’s surprising to see such a vision materialize in this manner. ![]() To deal with the Witch of the Black Sea and save humanity.
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